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That's great! And thanks for the answer! I also want to say that, like any artist, you should work on your project "in the environment", that is, paying equal attention to all the details. But if you ask yourself what can be improved at all, the logic of the interface is just creepy. The game is great, but the logic of the interface is just a nightmare. If you need advice on how to improve this, I am always ready to share my opinion (I understand the issue quite a bit). but don't fixate on such nonsense, it's much more important how the game is played, not how its buttons are poked.

I agree! I'll rework it as soon as I finish the main stage, then I'll rework a bunch of stuff that doesn't work as well.

As FS is my first game, I did a bunch of things I regret now and will need some time to fix later, but I won't leave it like that.

That's great! The main thing is not to forget that you are doing something wonderful and magnificent. Even if it may seem to you that your game sucks, is not needed by anyone, or is just not cool - it's not so! At the moment, your game is one of the most pleasant mouthfuls of fresh ideas that I have only met on the web (and I have seen almost everything there is).