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(1 edit)

Thanks for the feedback! I'll see what I can do, but I can't promise I'll manage to implement everything as some things are more complicated than others. Changing speeds is easy, but top-down camera will require more work to look acceptable. 

I actually tried making the bullet a child of the player, so it moves with the plane, but as it stays on the screen for much longer than in the original (and the viewing distance is much farther), it looks weird, wiggling from left to right. Maybe I'll make it an option.

As for the shader - I made a typo in the section I set the shader parameters in the actual game...

Right now I'll probably take a short break and try to finish and publish another project, which I had almost done but abandoned in favor of this one.

Of course, it’s your game. You don’t have to promise anything :). I gave you only a bunch of my tips, nothing more. I will follow your game so if you make next version, I’ll certainly try it.

I know. I just don't want to be one of those devs who ask for feedback just to reject every suggestion thinking they know better 😉

Understood :). Look at my profile or website, how many unfinished projects I have… haha!