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(+1)

That's a really solid base ! The parts are really varied and it looks like there are plenty of ways to go about improving your build.

However I think the complete lack of any information about your current build or what's going on in the race makes it a bit hard to really engage with. Sure I've got a part that increases stamina recovery rates and such but I don't really get to know how that affects how the race goes, and what happens during the race is a bit hard to decipher if a slow down happened because of the opponent's gear or if it did for another reason.

I would love to see a post jam build with extra UI :
Stats in the shop + some quick explanation of what each actually does,
And some feedback during the race on the status of each opponent with the stamina/speed, buffs and such, at least a slider to indicate the position on track to see how much you're crushing or getting crushed by.

Still got a grasp of it and absolutely smoked Chris on all stages though haha !

Overall really well polished, impressive !

(+1)

much thanks ! 

yeah def needs that preliminary UI UX pass to give all that necessary information to the player, both in the shop and during the race. 

needed a bit more time to cook from the jam !