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(1 edit) (+2)

Well damn, that was a good time. I was hooked from the opening sequence. The references, the humor, the art, the music - it all works. The attack felt good to use, the feedback was good, I found hidden area with chicken and a very suspicious throne. I even beat a very difficult boss. All in all I had a very good time.

Some feedback:

- I think this game definitely could have benefited from a map. I'll say that I was never lost, but I was also sort of just navigating on impulse - I never really had a clear goal, I'd just find something and then run around looking for the next thing. I think placing the "final climb" behind a hidden wall on the complete opposite side of the high jump boots didn't feel super great, especially since I felt like I got the dash from over there already anyway and there wasn't really anything to draw me back in that direction.

- The final boss was... its attacks were hard to dodge in what I would deem a legitimate fashion. I just stood in on the cheese ledge and shot arrows at it while using the wall to dodge its projectiles. That said, I appreciated the noises it would make when it took damage cause I could definitely tell where I needed to standto hit it even though it was mostly off-screen.

- I never really got the hang of the character's momentum. She felt very slid-y, especially when trying to navigate on small moving platforms, hit shield enemies from behind, or landing back on the final boss's cheese platform after jumping from the wall. Her hit box was also never super clear to me, it felt a fairly bigger than her character sprite (or the enemy boxes were bigger than theirs).

But yeah, I mean I had a really good time playing this game. The health upgrades felt plentiful, the chicken drops were fast and loose, and the maze of rooms was generally fun to navigate even if at times I had no real clue where I was or where I was going. I'd love to see more of a game like this. Great job!