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(1 edit) (+2)

Oh my goodness, where do I even start? This game, if I could describe it in one sentence, is like going through a melancholic artbook. Each and every scene looks like it could be someone's desktop wallpaper. It's beautiful, and the texture is so well done that I didn't even realize it was 3D at first! I initially thought it was 2D art that was rigged to be animated. When I realized this was all 3D, a big smile came across my face because it was totally unexpected. The choice to have the text move along with the artistic style of the game rather than being in its own textbox is also wonderful. I especially enjoy how the text is distorted to match the angle of a window or wall, or changed to add to the also changed tone of a scene. 

Speaking of the tone, it really matches what the characters are talking about. There's only two characters in this demo, but they draw me in and keep me very engaged. This game is very good narrative wise because it feeds you information through the dialogue of the characters and their internal thoughts rather than just straight-up telling things to you bluntly. The descriptions, the metaphors and similes and imagery, are fantastic. They feel so guttural, depressing, yet beautiful at the same time. Despite this being a kinetic novel, the usage of the spacebar makes the player still feel like they're "playing" the game. For instance, the spacebar being tapped a certain amount of times to turn on the lights in a store. 

You also get attached to the characters pretty fast. Yes, they do talk about some rather existential and depressing stuff, but it's interesting to hear about their opposing viewpoints, and sometimes the things they agree on. The sudden cut from Michelle to Alex's perspective is very well-done, by the way. Jarring in the best way possible! It actually put me on edge and made me preeetttyyy unnerved. But I love it. The change in art style perfectly accompanies this. I know this isn't a horror game, but I was still waiting for a jumpscare to happen because of how creepy it was. 

Overall, I don't have any negative critiques I can think of at the moment! One of them was initially that some transitions might work better if they were smooth instead of just hard-cutting to the next scene. But the more I played, the more I realized that the hard-cut transitions actually fit in my opinion! The characters' perspective on their lives is as if their lives are labor, or like they really don't exist in their bodies. The sudden cuts make sense to me because it's like the passage of time really can't be comprehended in their minds. 

Awesome and alluring demo!!! I can't wait to see more.

Edit: I actually do have one criticism!! And that there not really the ability to save or load a game. At least when I played it? There was no lower menu that I could select from that I could see. I'm not sure if that's a me problem because I saw that the menu was available in the screenshots, but not when I played it.

 I'm so glad you enjoyed the game.  :) It's really nice to read my own artistic intent from someone else's point of view. 

You can right-click or press "esc" to access the pause menu. It's stated in the "help" section.

(+2)

I missed that! Thank you for letting me know.

I won’t go into full detail in case someone who wants to play reads this, but I think my favorite part was the “tick. Tock. Tick. Tock.” part. The way it was structured, I actually did press the space bar in time with each “Tick. Tock.” instead of casually clicking through the text. It made the gameplay very engaging!