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(+1)

I love it! but I have been having problems with the asteroids spawning on top of the player, A way you can fix this is by putting a tag "Player" on the ship, then in the asteroid script add:

func _ready():

var player = get_tree().get_first_node_in_group("Player")

var distance = (player.global_position - global_position).length()

if distance < 10:

queue_free()

Hope this helps!

(+1)

I' ve just update the game ;) try it now. Tnx for your feedback!