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(1 edit) (+1)

I gotta say, it's ambitious to make a platform/endless runner with RPGM. It works pretty well, though. I don't have much to say, but I found the camera to be a big problem. You don't have much room to see oncoming obstacles. It would play much better, if the player was closer to the middle of the screen. Also, don't use white text on a white background. It's difficult to read.

Nice effort and good on you for trying something different!

(+2)

Thanks for your feedback! Sorry if you found difficulty with the camera. I had hope not being able to see oncoming obstacles too easily would turn up the tension or sense of surprise but I understand it might need to be worked on. I will change the background and text for the next update. 

enemies are drawn to your movement and proximity. By rushing head first you put yourself at risk.  Holding shift to pace backwards and forwards quickly draws SOME of the hazards into an appropriate field of vision for you to judge an opportunity to jump past them.