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(2 edits)

So here is what I have noticed about the game so far.

Hard to learn / Badly introduced controls

The controls of the game were supposed to be convoluted and reflect a bike more, but it seems no one could catch onto how they work. It is a two speed platformer, having a speed for the wheels and a speed for the bike. While on the ground with traction your wheel speed goes into your bike speed. In the air it doesn't. This is why when you turn after colliding with a wall you speed away, because you had been speeding up your wheels the whole time and not the bike. In these cases using S to brake is essential to the game (Resets wheel speed to 0). While jumping you lose traction, but can still pedal your wheels or brake. But most people either didn't catch onto this, or couldn't get a hang of it. I think adding a UI for you wheel speed, along with a better tutorial for how these mechanics work would help a bit. Along with some balancing

Music bug

A lot of people had trouble with the music bug, luckily it is an easy fix. The music bug was caused by the file that stores the music volume setting it to 0 on start. If you change it with the slider it will fix it, and since volume saves as both a static variable and a player preference it is fixed from then on. This is why I never noticed the issue in testing originally..

Screen Sizing

Although there is a fullscreen button, in the downloaded version canvas doesn't scale making it hard to read. This is already fixed in the fixed version since it was a last minute fix done to the Web version

Some known issues mentioned

Some people mentioned buggy ice, the flinging in the Japan area, and lines in the ground. All of these were known about before someone mentioned them. Well the flinging was discovered next day when I actually play tested the game. Lines are caused by Unity doing weird stuff with Z position and locking to a grid, for the life of me I couldn't be bothered to spend hours trying to fix it all perfectly. Buggy ice is because of how I tried to remove unity's natural friction through a third party gameobject. It was very imperfect and causes a lot of bugs :p

Sudden background changes

This is not a bug, just how I decided with the time to program it, but definitely something that should be polished.

I did good on art and dialogue!

As far as I can tell people did like the little dialogue in the game that worked, and the sprite art. This is very cool since my last submission was called creepy. And pretty much all my games people disliked my art. Hopefully I get at least a 3 in art, and my oopsies didn't wreck this category as collateral


Final thoughts is that I am going to get a lot of 1 stars in fun and game design. Maybe a 3 in audio, I expect the music bug will wreck this category a bit sadly. maybe a 3 in art. 1 or 2 in originality. And maybe at most a 3 in theme. I have no expectations given my past with jams. Still had fun, and learned some unity programming :D