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(+1)

Fun little use of the theme. Although the bike is heinous to control it kinda works, just wish it didn't get stuck as much. The camera is my nemesis it shows what IT wants not what I want. Jump pads seem very hard to use, and often flip me upside down or get me stuck so I had to restart. First level right path is the really only not fun struggle, it was a lot of restarting because I got perma stuck. The tap R to flip or straighten rarely worked and even when it did it often didn't right me. It was a fun little story though! Would have liked to see custom assets. Cool game

(+1)

Also, I recommend using a zip file instead of .7z in the future

Thank you for the feedback !

I agree on most points, and I'm actively working on improving all of these for a post jam version. Already added controller support, reverse, a jump, and better controls overall which makes most dumb situations where the bike is stuck on the side of or against a wall much easier to recover from without restarting.
I'm still battling with the camera but it's slowly getting there.

I'm wondering if maybe the reason why flipped so much was because of air controls ? If you hold the movement keys in the air it adds pitch/yaw forces. It's helpful to do some tricks or make for a better landing but it's not said anywhere and the forces are low enough it's not super noticeable that's what's causing rotation in the air most of the time.

I will use .zip for future jams ! I didn't expect anyone to not have an archiving software available, lesson learned.