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Has plenty of potential, but could use some more design work. The shadow does wonders for knowing where your plane actually is in relation to the floor, which makes the game surprisingly readable. Might be fun to be able to shoot down trees as a tradeoff for the limited amount of bombs, and give the player options for partial success so that missing a single target doesn't basically require a restart (and cut down the restart time, going through the mission failed/title screen/tutorial screen/plane boot sequence takes a bit too long). Maybe add a preview for the bomb's trajectory when holding B since it threw me off the first few times

(+1)

I agree the game needs a lot more refining, I got caught up in the coding as usual. You had some great suggestions, so I’ve made some simple changes and uploaded a post jam version.