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(1 edit)

neat idea. sadly, the game is getting trivialized by enemies getting stuck on basically every surface, it’s super easy to trap them and then attack through walls if you need healing.

image.png

the terrain gets the player caught frequently as well - i would guess that is an issue of not using move and slide to slide across the surfaces when touching them.
attacks were a bit finicky since their hitbox is so far away, but being able to use both j and k for rapid attacks did help a bit. even if it may not have been intended.
the art has quite some scaling issues, i’m not sure how you scaled it up, but just using a smaller window size should fix most of this (given that the sprites are real pixel art). i’m not really sold on the AI title image since this is an art focussed jam, though i guess the title art isn’t really part of what is supposed to be judged.

super cool that you got a leaderboard up and running, that gives a little bit of incentive to keep playing. even though i’m still racking up score as i’m writing this comment lol.