This is a good setup for an interesting avoidance/collection horror game! It was kinda creepy wandering through this empty void, not knowing at what point a monster was gonna jump out and attack. The light mechanic is clearly the key theme here. I think maybe a mechanic where the player can't always use their light, and there's a little more visibility, could be more effective. Definitely not an experience I would like to have in the dark...
Thanks for submitting this game to SCREAM JAM!
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