Only got through a little bit, as I'm checking out more games
Gameplay-wise... it feels okay. Not my type of game at all, hitboxes felt very inconsistent, felt like sometimes I'd do the same thing I was doing to kill someone else just fine at seemingly the same angle of approach, and get repeatedly smacked for most of my HP.
I'd prefer more an actual attack, as it felt it was more just aimed to grind out enough health healing and damage to mitigate the awkwardness of the combat, which isn't appealing to me as a game philosophy.
Graphically though, what I've seen of the game is quite pretty, and knowing about the actual techniques used in making it, probably the most true-to-console design approach of any game in the jam.
Text is great, menus are nice, everything feels very true to what would be playable at the time.
It truly feels like an RPG made in the era... in both good and bad.
Controls felt a bit inconsistent, some movement buttons you could press another while holding and it'd change to that direction, others you'd keep moving with the direction originally held. Would be nice for that to be fully one or the other, though I personally think the first option feels more smooth.
Sound was also really nice here, just some solid chiptune music.
But from what I hear of how long it is, it's quite the feat for a jam of this length, especially for a solo dev.
From a technical standpoint it's really well made, I just wish there was more to the base gameplay as it feels in it's current state there's just not enough player engagement to be found for a game of its length for me.