Really cool game!
Just ended up rushing to the ending to maybe sneak in one more rating before the jam ends, but left me wanting to come back and see if I can get all the gems
The graphics are so pretty, love the stylization here.
Some aspects of the rendering are definitely more than the NES would be capable of, especially the lighting up of the pixels when the character is in range of them.
It's very cool to look at, and the method of rendering out areas as you get closer works really nicely, looks great and aids to that feeling of discovery. Was a treat to explore for sure!
Sound quality was good, music felt nice and fitted the mood quite well, just a really well made little title.
Of the diamonds I did get, some of them were quite clever and needed some thought to work out where to go to get them, and some I have no idea how you would, but I very much want to find out later!
-Edit-
Alright, I concede ^^;
this is the best I could do, I swear I scoured every inch for those last 4 it feels like, but to no avail.
Also that one pogo on the left (you know the one) was so rough!, took me a bunch of tries. I wish the walk back to try again wasn't such a trek. That's my only real complaint as far as the gameplay...well besides missing those diamonds but that's probably on me.
I also ran into lag issues due to the fog of war, though they cleared up after some time, which was good.
Also found a couple bugs. One where if you beat the game, and immediately start a new game without refreshing, the end door was still open despite not having collected all the keys yet.
The second was if you mash the jump on the ground it'll input twice for a bigger jump. Avoided using it to shortcut to any of the gems though.
We actually had the same bug in our game too, I forget the exact specifics to fix it, gotta do something to incorporate a delay before allowing the jump to be activated again.
So close, yet so far...
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Thank you. This comment means a lot to me. I am really grateful you've spent your time trying to find the gems. The gems have been optional, and I was certain nobody would care to find most of them, let alone all of them.
I didn't found the jump bug :D amazing finding, thanks!
Next time I'll do my best to balance the backtracking. I agree with all the complains.
For your curiosity I've created a map of all the diamonds hidden in the level.
Yeah, it was a fun challenge. I love exploration in games like this.
Like Knytt Underground, which isn't so collection based, but has a bunch of cool secrets if one goes looking for them.
That said, it honestly leaves me even more curious.
I counted the diamonds in that map several times, and there's only 55.
Which implies that the last 4 don't even exist, possibly the keys were added up with the tally?
Also that either the map is missing one, though I can't tell where it would've been from the map... or one of the ones I picked up got counted twice?
I made a script that counts all the diamonds in the level (so I wouldn't miss any when counting by hand) and suprise, suprise - it also counts keys :) Should've guessed that if class extends from Diamond (Key extends Diamond class) that key will also be counted as diamond instance. However collected Key won't count as a Diamond because each item has it's own collection method that does not depends on item type.
Hats of to you, and mad respect for your curiosity. Sorry for my mistake!
The 56 is maximum you can find, one diamond is duplicated. Therefore you have made 100% progress.