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(1 edit)

Thank you so much for playing the game and taking the time to give detailed feedback! 

I will admit the game does have a lack of examples due to space constraints in the physical zine, but there's no reason I couldn't do a separate pdf with an example of each segment of play. I'll defo rework the handouts to add in your suggestions. The ticks around the outer ring are intended for marking the collapse clock (6, 5, 4, etc), but I'll make that clearer. I love the idea of putting the description of the four actions on the sheet.

The time of play and the merging of demons I'll have to think on. I didn't get anything back from playtesting on these points, and so I kinda want to play again myself and see what your suggestions change about the game. Your ideas there might be worth a major update, or may just be a playstyle thing. 

I'm surprised you got through 8 scenes without any meetings, but then again, I should not have let the dice have control there, so my bad. Perhaps if we take away the roll and just have folks choose after the first scene to EITHER go one space forward OR go to the next PC inhabited space. That way, everyone still gets a solo scene and groups can pace the meeting based upon the story a bit more.

Cheers again!