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I love me a good roll em up, a tornado makes so much sense to do that as well! The controls do feel a little wonky and idk if the speed was supposed to get as high as it does as you get bigger but both of those combined make the player hard to control towards the end

Thanks for playing! The speed was originally going to be paired with an increase in scale (since you'd need to move at larger speeds to feel the same momentum on larger orders of size) but once I cut the scale increase due to time the speed definitely got a little... out of hand. I decided to keep it in though since it added a nice bit of variation to the end gameplay after picking up so many objects.