This game is certainly hard. Every action Marisa can do costs resources and that places a tough execution challenge when Marisa has to act as legs for the Great Unmovable Library.
The game demands routing, through that is more to do with how fast enemies shoot once they have spawned. It would be nice to know when enemies spawn and when the next wave will appear to ease the challenge of learning the enemy route.
I also note that this game is unforgiving with invisibility which is notable when Patchouli is surprised attacked from the edge of the screen. Makes every round tense when a mistake can end the run as simple as not picking up Patchouli.
But I got to say, it is not often when a game requires the player to have the proper knowledge about every move, every round, and every enemy in order to have a chance of beating the game. Perhaps this is more of a test between Marisa and Patchouli?
As for tips for beating this game:
- The field increases in size as Marisa’s energy bar goes down.
- But enemies at the edge have invisibility, so don’t shoot so early.
- The Master Spark appears to have a much bigger range than what the laser shows.
- Patchouli has so much dialog. Speak to her three times when she is not damaged. Getting Patchouli damaged will only show her hurt dialog. And most painfully of all is her dialog when not speaking to Patchouli in pervious rounds.