What's with the main menu tune, it sounds like something you'd put for a sleeping baby or something;
No remapping of keyboard/mouse buttons, or even an in game image showing what key does what;
Does the game start loading as soon as you click Start or Continue? It sure feels like it just hangs in there for 3-4 seconds before actually loading the game;
During the tutorial, at the swimming part, it says that "move mouse to aim" or something like that for aiming your dude while charging. The mouse does nothing, you aim with W/S (up, down);
Screen transitions feel overly long. A 1 second fade-in/fade-out would probably work better;
ESC doesn't work during the tutorial, can't go back to the main menu from there;
Having wives at your camp will consume your boxes. The tutorial never mentions this;
There's no indication of when you can leave the home map. If you do manage to trigger a map transition when you shouldn't, like moving during the night transition, the game will softlock with a black screen;
There's no reason to show the inputs to interact with your hut (sleep, ♥) during the night, as those simply won't work;
Finding resources as complete RNG when going to the right map is terrible game design;
If you start to build a wall and cancel it (R.Mouse button), you won't get your resources back;
Enemies can often hit you without attacking. Their attack collision boxes can trigger while they are blocking or even idle;
Enemies always stagger you, you never stagger enemies. Couple this with them hitting you without attacking, combat feels terrible.
If you are sleeping in your hut when night comes, enemies can still hit you inside the hut.
The progress bar looks nearly invisible during the day. White bar on nearly white background (clouds);
While interacting with the build pile, R.Mouse is the only button that cancels and closes the small window without doing anything.
NPCs' key prompts get mirrored with them. When a normal caveman comes by, it shows "3" when they're facing left and "E" when facing right. This is more noticeable if you get captured by the big slime, SPACE becomes 3CAPS;
How exactly does the throw logic work? Because if I grab something and throw, it'll be in a upward arc. If I grab and throw again, it'll throw downwards. The next 3 times will often be in a upward arc again;
While fucking the bandit's slave, the audio can desync with the animation quite easily;