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(2 edits)

Honestly, this update is incredible, but that 12th night is way too RNG heavy. Got to the end almost and all 4 cameras decided to shut down. Drone moves way too slow to fix them so I couldn't defuse the bomb in time. In fact, that's my main issue with the game, that's persisted for a while now. Extremely difficult doesn't necessarily mean fun, and it feels like both this version and the prior version have thrown in mechanics to the final night without actually thinking about how the player can actually deal with them.

If one camera goes offline on night 12, you don't get a chance to fix it before a bomb falls. From there, you have to make sure all girls are occupied or else you get interrupted and the bomb seemingly blows up immediately, assuming you failed- Mind you, it's now impossible to occupy all of the girls since one camera is offline but the bomb takes higher priority.

Make the bombs less frequent and take longer to explode, and also make it not instantly explode if one of the girls interrupt you defusing it- then it's fair. And speed up the drone- Like, REALLY speed up the drone.

Almost perfect, just wish the game would stop ending with ridiculously difficult and RNG based nights in an attempt to make it challenging, because it sacrifices enjoyability as it currently stands. Other than this huge issue which can be fixed by adding more leeway to the bombs as mentioned., incredible addition to the game, and I look forward to seeing future updates.