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The general idea for a farming sim / generational continuity came together pretty early on; it allowed us to get working on the project not too long after the jam started. Nature served well as the basis for folklore, I think because it is always doing its thing whether people are looking or not, which presents the opportunity for uncertainty and legend.

We had talked about having more interaction with other people, and allowing dialog to help drive the narrative forward, but there wasn't enough time to focus on the writing, the programming, the art and music all together. Big dreams.