I really liked this concept, and it fit the theme well. I enjoyed the audio and watching the plants grow. It was unclear what the stores of water and fertilizer were doing. I felt like if the water landed on the ground plants were growing, but I was supposed to catch it? I died to too much fire. Felt like you reach a certain point and you just keep dying.
Viewing post in Pueblo Emergence jam comments
The idea is to deliver the water to the crop plant so it will grow; it's limited because in Hopi country they only get six to ten inches of rain in the course of a year. If you die, the next generation takes over, and as a bonus you get fertilizer from the body. Once the plant is tall enough, you can climb it (up or space on keyboard) up to the breach in the sky and jump through to win.
Complicated, I know, but I have a good feeling about it. Thanks for playing, and I hope that helps!