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This is so well-polished! The movement and animations are so seamless, and the flickering lights make for good atmosphere. I especially love the head-shaking/fist-waving animation when one brother tries to exit without the other - it really helps flesh out the relationship between the two goblins.

I am not so great at this style of puzzle, but I appreciated that there is room to experiment and explore each area. I never felt like I was expected to discover the single correct sequence of moves to solve a puzzle. It makes the game more forgiving (but still challenging,) and it makes the dungeon feel more like a real place instead of a space that was reverse-engineered for a puzzle.

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Awesome, I’m so glad you had a good time! There are definitely multiple solutions to several puzzles, so it’s good to hear the flexibility was felt! I’m so stoked to add dialogue and story later to really cement these characters and the environment further.