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Nice, I enjoyed the abilities you unlock and the level design for using them was good! I was a bit frustrated when reaching the spikes without the momentum ability since I think it would have been nicer to have gated that off more clearly (or have some intermediate collectible along that path).

The ball mechanic is really great and I could see a lot more design potential for this!

Yeah, perhaps it was a bit of a dick move to make you go back to the begginning, since the spike zones were kind of annoying. The original idea behind that was to make the game not so lineal. But a lot of backtracking, specially for a short casual jam game, can make the experience a little frustrating.

Thanks for playing!