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I like the concept, the assets are incredible, the atmosphere of the game is immersive, I would like the protagonist to have a shield to block attacks, the books are strong enemies.

I hadn't thought about making a blocking mechanic, but that might work well. In my original design, completing the first level would have unlocked a sword throwing mechanic, which the player would use to hit a trigger and get through the first door, but I didn't have time to implement that.