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I liked the game a lot but I died at level 6 and there was a reluctance to start from level 1. I think there are two ways to solve this problem. Collectible health or starting not from the first level when you die, but for example 3 levels before the level you died. These are of course my ideas. The game is still very fun. Congratulations.

It sounds like you've had a good experience overall with the game, despite the setback of dying at level 6. Your suggestions for improving the game experience with collectible health items or implementing a checkpoint system that starts you a few levels before where you died are thoughtful ideas. It's great to hear that you find the game enjoyable overall. Congratulations to the developers for creating such a fun game!