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Great game. I really like the art direction and I also though the gameplay was paced really well. Having the darkness be the thing that forces you into using resources was creative. I wish I could add juice to my games like this. It looks both awesome and really creepy. The music was good, but I did find it really jarring how it restarts every time you pass a level, though that might just be a bug. I also thought that there should be more of a reward for collecting the energy canisters. Maybe they could regenerate your health, because at the moment taking damage is really punishing. Also, one Godot dev to another: when the gun turns like this, offset the sprite a little from a parent node and have the parent rotate, which will make it look the the gun is being held out instead of rotated inside the player's torso. Overall, though, a really successful action/horror blend in pixel art with a nice gameplay loop.

It sounds like you had a detailed and positive experience with the game! The art direction and gameplay pacing stood out to you, which is great to hear. Using darkness as a resource mechanic is indeed a creative touch. Your feedback about adding "juice" to your own games like this one is understandable; the atmosphere created seems both awesome and creepy.

Regarding the music, the restarting issue after passing levels might be a bug worth addressing. Your suggestion about making energy canisters regenerate health could provide a more rewarding gameplay experience, especially considering the current harsh penalty for taking damage.

Lastly, your tip from one Godot developer to another about offsetting the gun sprite to simulate holding it out is a nice touch for immersion.

Overall, it sounds like you found the game to be a successful action/horror blend with pixel art, offering a satisfying gameplay loop. Thanks for sharing your insights and suggestions!