Well, it's more of a book than of a game. And being a book, it didn't feel like a good story. So you have a few areas to visit. In each area you have some text. For each character. And some decisions to do. The problem is, for many situations, the texts for different characters would be mostly the same, so one text would repeat but now it's not the Moose, but Raccoon. And no matter which choices you went for, nothing really changed. Like you have some stats, but what they are for, you don't understand. Whatever you do, nothing but the stats would change, and probably the only difference would be ending?
That said of a book, there's not too much of a game in the game. You have lots of eloquently worded stories which are not related to each other, and those are only in text format. You have no visual representation of a scene being written in the book, neither you have any gameplay mechanics. You only have loads of text with some choices which don't really matter.
And now about the text, which is like 99% of the game. Maybe I would have loved it much more, but reading it was such a frustration. You see, there's no fullscreen mode in the game. Though settings feature music settings and color blindness mode (which is probably not much of use as there's not much color in the game anyways), there's no fullscreen mode. No resolution. And the text is very small. Very often you wouldn't be able to discern individual characters or even words. So all I could do is just skim over the words grasping some basic ideas while my eyes were getting tired so much. Really a big issue for me.
That's it, I didn't really enjoy the game. I wish there was more visual and actual gameplay representation of all the fuzzy words in the book. Also, a quick tutorial on what each of the stats mean would be good. Maybe an introduction of the characters - who each one of them is and their specialty is.
But as of right now, the game is feeling really meh.