This maze actually confused my brain a bit; I couldn't tell if it was actually changing as I walked around, or not. I managed to somehow find the sword basically by following the advice "go clockwise", which I did to the best of my ability. I boil my success down to total luck.
As far as the game itself goes, it was functional, but I think it needed a little bit more oomph. Splitting the maze into several smaller mazes with a staircase leading down in between each, something like that, would have made me feel like I was "getting somewhere" even though I'd essentially be walking the same exact amount of paths. The text had no indicator telling me there was more text to read, so I'm SURE I missed some of the jokes early on in the maze. A few of the ones I did catch made me chuckle. Kudos on the MP reference, ladies of the lake should not be a basis for a system of government indeed. I do think these hints could have been placed NOT at dead-ends, to make the right path feel rewarding and the wrong path push me away naturally.
The skulls likely could have been left out entirely in their current state; without something to smack them with, or at least some juicy knockback, iframes, etc for the player, to make them feel part of the scene, they really just detracted from the experience of walking the maze. A non-moving obstacle, a set of retracting spikes eg, would have served a similar purpose but felt more engaging and not out-of-place mechanically: all you're really doing in this is walking, so lean in to that and make me walk differently from time to time.
Overall an ok experience. I loved the writing, even if it was a bit much to get through at times (the story exposition mostly, not the jokes). Well done, thanks for giving us a game to play!