To add on to what I said, I didn’t realize there was a way to rest/heal as the poor path at first (because I was clicking to interact rather than hitting the interact key). Of course, knowing this now, it made the beginning portion of the game much more manageable, still difficult, but not nigh impossible as I originally thought it was.
I'm really looking forward to how this game turns out, and I’m excited to see how the rest of the game turns out, and how the branching paths will change how things go in the story! (Also, personally I’m a huge fan of seeing what game overs/scenes I can find, so I’m looking forward to seeing what ya have planned!)