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This was a genuinely delightful experience. The unique style you've given it (comparing to other sugarcube games) really adds a bunch, and the art adds ten times more.

More importantly, it's paced and written really well. It's goofy and memey, but behind that I see a really efficient and economical writing style that really benefits this kind of fast-paced "click-and-skim" playstyle that a lot of twine games encourage.

A lot of twine games struggle against their own medium, but you've managed to swim through it like a fish through water. Kudos!

(+1)

A tremendous thank for the amazingly well thought out comment! It absolutely made my week!

As a creator, it's immensely fulfilling when the work & thought that's gone into a creation is seen and resonates successfully with players. The work and attention put into ensuring that the writing and especially presentation is as smoothly presented within the medium of Sugarcube. It's just great to hear someone also critically noticing all of these little details that can be subtle when done well.

Again, thank you!!

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I'm glad! I hope it gets you in the mood to make more stuff :)

It's gotten me in the mood to try to finish a project. I feel like I see very clearly what a lot of horny text based games do wrong thanks to this game precisely because it is one of the first ones to actually do it right.