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It worked, and I thank ye, but now that brings up one last glitch(?) and I don't even know where to start with this one. Post-giant rat, opened the door in the sewers, and it's the real town smith in there. Cool and dandy. However, for some reason I managed to get him into town and selling me stuff before I did what I assume was supposed to be the introductory step of his quest, by finding the smith's key, later beating up the false smith, and then just talking to the real smith repeatedly after hopping into a dungeon or something to make time pass. I can only assume that I performed some sort of jank sequence break with all of that? Oh, and as an aside, I figured out what was up with the whole "knocking people down and having them continuously fail to stand up for the rest of the fight" thing: inflicting the stunned effect from weapons like the skillet says that it prevents movement, and in passive combat, status effects seem to be pretty much permanent within the combat instance, and the stand up action likely counts as "movement", so the action gets attempted and immediately fails without clearing the condition. So only maybe a glitch on that one, though probably still something that should be addressed, since stun+knockdown can win literally any fight right now if you're playing on passive, thus making the skillet+piledriver combo somewhat game-breaking.