Very excellent game, whether it is art or gameplay, the character design is cute, and each has its own characteristics, balanced unit, flesh shield unit, tactical unit, speed attack unit, the gameplay is also very innovative, the use of gravity and possession of the enemy is a great idea, the game innovatively divided into four types of ammunition, Low power, medium power,high power,explosive (I remember there have Electric energy bullets in the alpha) I was confused at first,why the pistol and SMG not use same bullets but the pistol and rifle use same bullets, why the shotgun bullets,large-caliber bullets and Magnum bullets was the same one, the details are also very good,shoot out all bullets The pistol was on hooked when all the bullets were fired;in loading,There was no sound of releasing the bolt when the magazine is not lost all bullets,In addition, M1 Garand's iconic "ding" sound. fire, explosions, and enemy corpses can all cause enemy alert, and the alert enemy has a different perception range from the relaxed enemy, creating the tactic of lurking attack. The pause interface and the new name system were also interesting, and I was able to find a lot of interesting names and conversations in it,The picture is very smooth despite the pixel style, and the rendering looks very comfortable. in the sound effects, the whine of the character when he gets hurt is heartbreaking to hear,It's hard to imagine how much effort the author put into this game.
(我是用翻译软件翻译与修改的,某些地方可能有错误)