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There is a small "angry" GFX when you take damage but i agree, a lot more polish could have helped.

The first attack of the enemy is instant, but then is a cooler and the player can spam attack, the idea was to make it "easy" for the player to die in order to make switching characters fell need, because that was the intended way to finish the game.

Will definitely lower the scope of the game in order to add more polish next time :D