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I wanted to make a game with the story as the core, and the planting and breeding simulation as the auxiliary, focusing on telling the story and conveying the concept and feeling rather than pursuing the depth of the gameplay (which does not mean that I only want to tell the story like a novel and abandon the gameplay), similar to "The Volcano's Daughter" on Steam. I don't know if my above idea is reasonable and can be executed perfectly, but if there are better game mechanics that match, I can overturn the above game design idea