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Part of me is bugged by just how many endings result in the same thing: blood splatters, lost appendages, and the cat just killing the player without much variety other than what leads to it. But at the same time, there are plenty of creative and horrifying ways that the cat can kill the player... and heck, despite the fact that the cat doesn't want the best for the player anyway, some endings (Including the true ending, of course.) actually feel comforting despite everything.

Perhaps it's something that reflect my own mentality and mental state, particularly when it comes to online relations and the way I sometimes engage with fiction, but part of me wanted there to be an ending without the player dying or lose their autonomy, and just have the cat be a legitimate friend for once. It's why my favorite ending is the one where the player emotionally breaks down, and while the cat ultimately seals them inside of some sort of fleshy prison, the cat actually tries to comfort them and talk them out of their dilemma in a way that for once feels genuine.

This game is creative and disturbing, and even fun beyond just the scenarios. Really great work, and I hope that this game has affected me for the best.

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However, I do have a piece of criticism to offer: if you intend to make more games like this, as in visual novels that involve boss fights, maybe try to not make them luck-based? I know it's multiple choice, but it's why I can't say the final boss is all that fun, because of the limited time combined with having to guess at every screen before the ending -- and getting even one screen wrong sends you back to the beginning of a phase.

Either you figure out the pattern through trial-and-error, and have to memorize the exact choice for the exact screen, or you cheese it by saving whenever you get to another screen and continue to load the game until you get it right. That's how it went for me, anyway.

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Ok I thought the same thing but you can actually tell where you have to go. If you see a cat claw on the right go left and you see a claw on the left go right. If you see him in your face go back. I only realized that halfway through it was weird lol.

I guess that didn't occur to me, given just how little time you have between screens before the cat kills you for taking too long.

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Thank you so much for trying out the game! If I make another visual novel, I probably won't write out so many endings -- I was just having too much fun with it, haha! I did also intend to have a lot of endings in order to build up to ending 36, which I felt would be pretty intense for a lot of people.

I really appreciate your thoughtful criticism and analysis of the game! I'm glad you enjoyed it!