After a couple of days of just thinking, I've come up with a lot of new things.
Ive restarted, but its not all for nought!
Im still going with the same idea, but minus the RP aspect.
I realised that i dont know enough about RPG's to do it justice! My other thing was that i didnt have the rules of the basic game down so when it came down to coding, its not that i didnt know how to do it, it was more that i didnt know what i wanted to add into the game! So after much deliberation, I've adjusted it. This is the basis of my new concept:
- At the start of the game you get 5 random cards and 100 tokens (maybe, ill adjust it depending on the difficulty).
- At the start of every turn (excluding the first one) you get a dice roll, and the outcome determines a new card to be drawn from the deck, or for you to gain tokens etc.
- Creatures dont have any attack stat! The only way to attack is to equip a weapon card to the creature, enabling it to use that weapon.
- The cost to play a card a certain amount of tokens, and these are put into the 'betting pool' for that battle, along with the opponents tokens.
- The player who wins that battle gains all the tokens in the betting pool for that battle.
- You can place a creature in front of another creature as a "meat shield". They have no abilities and their HP is the amount of attack they can deal.
- The opponent player then HAS to attack the meat shield before it can attack the creature behind it.
- The first player to 200 tokens (again, may be changed) wins, or the first player to 0 tokens loses.
Tell me what you think would be cool to add or change, i would love to hear any feedback :)