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Hi! It’s technically not too difficult to do, however, some game mechanics depend on the current draw distance.

For example, the game will not spawn more than a certain amount of enemies around the player, in an area that matches the draw distance. Increasing the draw distance will throw this off balance and we’ll need to rework the way enemies spawn.

Also, increasing the draw distance too much may alter the general mood of some levels if we’re not careful.

So, the only reason I haven’t put an option to increase the draw distance is that I haven’t had time to do the tweaking and playtesting to make sure the game stays balanced.

Ah, I see! Thanks for the explanation! :)