The pause when you are attacking is too long. I liked the art and the music, and the basic concept of the game. I think if you want to stick to the one hit kills you, the enemies should have gone down with less hits too. Maybe the switching mechanic would have felt more valuable if you attacked the wings creatures with a bow that killed them in 1 hit, and if you attacked the ghost and rhino with the sword it was killed with 1 hit?