You've made some nice gameplay additions in this update! I like the introduction of obstacles and the tavern, it feels like there's a bit more strategy to how players can choose to explore the maze.
Now that there are additional resources for the player to make use of, perhaps there isn't a need to send the party back after being split. The search for missing members will feel a bit faster if instead starting over you'd lose a bit of time or health, but remain in the current area if it's not too late in the day. You could also consider sending the party back to the inn whenever health or daytime runs out, to give resting there a more important role.
It feels like the gameplay loop is starting to come together in this update, and I'm excited to see how the inn will get used in the future!