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update 1.1 is out now, lots of your feedback has been added.

Shop no longer snaps to grid is a bit weird.
Text is unreadable at night; Maybe try making text become white at night and swap to black during day.
Might be nice if Upgrading the shop also upgraded existing buildings of that type.
First tier of traps break almost instantly you could probaly just make them indestructible and just let the uses need to be reset.
Still don'dt know how the blue orb works if its a passive upgrade to all, a Aoe or if you have to put it over the orange one.
The couch and toilet are super cute, might be fun to add a rug but make anything like traps hidden from the ai, and just leave a soft out line of the trap for the player to see.

1.2 out now, patch notes are also out like last time

Blue orbs should render over power orbs.
The doors can be open through the buy menu if they over lap.
Still dont know what blue orbs need to be placed i just buy one for each orb.
Love the new items would be nice if the upgrades said what they do before you buy them

Global Balls don't need to be placed anywhere specific. They just affect all power balls. The more you have, the quicker and more effective power balls are.

Should clarify that in game.

updated description

feedback from this comment was added

(1 edit)

Bug note Player can't go through doors for some reason. Edit;Doors are very busted you can walk them when closed if you move and open and rotate them in right order.

Balancing note you could probaly make copper traps cheaper like 50 as they not that great till you put a orb on them and add a few more tiers of trap. Silver could be more uses and lets it kill warewoolfs, gold it has more uses and makes money on kill , and platnum could regenerates uses slowly and to adjacent traps ontop of having most uses.

Bug note: Monsters go through your walls if you sleep in bed