Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for considering my idea! You also nailed the method which it will toggle (which I forgot to mention), i.e. global for whole Sipho like flail.

And yeah...it was designed to be a little bit on the overpowered side, but in my mind, it was to balance out the fact that it only becomes powerful when active and anchored. After all, it's fragile dead weight when it isn't anchored! Nevertheless, I'll leave the balance to you guys, since you will be the ones to playtest the prototype if it does come to fruition. I'm just glad that my suggestion helped!