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Great execution on farming while under duress! Takes a second to grasp how the systems work exactly (I didn't realize I was picking corn and immediately planting new corn with a kernel resource instead of just by walking over the same empty area). Maybe some SFX when doing specific interactions would help clarify some of that? At the very least a hammer sound when repairing buildings and some rustling when picking/planting would help make those particular interactions pop a little more.

I think Gawain is on the right track when suggesting that the shop interface be a little streamlined. A quick and dirty way to do that would be to just have a "sell all" button for each item. That way players can dump resources like eggs and milk while only selling so much corn (or dumping it all when they have 2 seconds left).

Anyway, super fun to run around and manage everything. The weather effects in particular are great and add a lot of spice to the game's replayability!