Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think the fix is mainly to have your world scene as a child of the subviewport. The subviewport is basically a texture, and it wont display to anything unless you assign it to display to something. You do this by putting as a child of a subviewport container node. However, the subviewport wont have anything to display unless it has a camera as a child. So make sure to put the entire world scene as the child.

If that doesnt fix anything, make sure the subviewport container is not eating mouse inputs. Since the container is a control node, it will likely automatically take all mouse inputs and not pass them down. Just mess with the option highlighted in the picture until you hopefully get it working!

thanks!