I love the use of stereo sound to try and find which way the monster is located. The noise the monster made while roaming around did freak me out a few times, and when I first heard that scream it made, it really startled me. The use of darkness certainly played well into the horror atmosphere, as the fear that I might end up be wandering to a dead end adds to the panic (especially if you're currently being chased by the monster), not to mention it would make players more acutely aware of the game's sound. The art for the game's pretty cute, although I wished the monster's design looked more intimidating. Perhaps make the guy bigger? I dunno. Overall, very cool game, and I look forward to ones you'll make in the future!