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(10 edits) (+5)

Some things for Albert and some things for Michael. Albert is 1-12 and Michael is 11-15.


1. Bubble Pop on Urchin
You wanted to add a bubble pop on urchin touch. RN if you hit an urchin with a bubble you stick to it and are in the bubble aswell.

2.  bubble growing on creaton for untouchable indication
You jumped a couple of times through the bubble yourself, because you tried to use it to quickly.

3. make right mouse button cancel jump.
But you have a lot of Event-Mousebuttons that need to be set to leftclick then instead of all mousebuttons 

4. Moving the camera with mousewheel.
same thing with the eventmousebutton for this

5 falling on urchin triggers no voiceline.
A lot of people were complaining, that 100+(arbitrary) meter jumps on urchins don't trigger a voiceline and they should.

6 Forbidden voicelines.
People wanted a minimum fall distance to play voicelines, because it feels dumb to get mocked for repositioning.

7. Forced voicelines.
Maximum distance travel until voiceline is fored. Basically if you fall 150m(arbitrary) there should ALWAYS be a voice regardless of if your other threshholds are met.

8. Stun duration,
in the pufferfish/urchin insanity section stacks up your stun duration A LOT and it stuns you on the clam so long, that you cannot jump off before it triggers.   That could be left in, because it is kind of fun and it only happens there. But you should know about it so you can fix it if you don't like it 

9. aim bug.
pains me to say, but my code still didn't fully fix it. Try the stuff the other guy gave you or your idea. SADGE

9. bottle cooldown indicator. 
A second sprite for the bottle when it is on cooldown, so you don't have to guess when you can spawn a second bubble. could be a little crumpled or smtngh. lilly will figure it out.

10. some people are still experiencing the thing where some assets don't load in for them, but no idea where you would fix that other than....recode everything :D

11. I love you guys, this is such an amazing project and it was so much fun watchin you guys. Thank you very much

12. a settings menu for volumes (michael) and optional inverted controlls (albert)

13. Restart.
A way to restart a run for speedrunning/timing/training purposes.

14.  Main Menu.
A way to get back to the main menu from the game and a way to quit the game inside the game.

15. Fullscreen.
It can still be 1080 with LARGE pixxels, but people really hate windowed mode.   OR maybe just ad a black background around the 1080 window. just so we can hide our desktop and are confined to the window.


That is the list I made while you were playtesting and people said that in chat and some of them you said throughout the day on stream.

PS: suggestion:


Use pink jellyfish as a one time mechanic.
instead of bouncing you like the other jellies. it allows you to charge and release your jump mid air. and you need to use that to reach the hook. so a new mechanic you need to figure out to make it onto the hook. it could be a fun ending. but it's another object and we all know that will only take 15min right?....right?

It could make Frederick glow, so it is more obvious, that he has a new ability.

The power could either be for just one jump, but then the jump should be pretty easy and not punishing imo.

Or it could be a very difficult and punishing jump, but then you should get to keep the power for the rest of the game to get back up.

PSS: In your fluke state when you were dying of sleep deprevation, you made a very weird solution to triggering the ending scene.
You should have just created the hook as an object. basically a plattform. give it a hitbox. make it act like a pufferfish, so you get stuck on it, when you collide with it. and when you collide with it you trigger the cutscene.
The cutscene should also not instantly play, it should allow you to admire your hook touch for a bit.
But brain is brain, when sleep is gone. you were a champ!

PSS: also reset player position to start, when ending plays