the screen looks a bit garbled
this is a still image but in action each tile is changing 4 or so times a second.
Thanks for looking into it! No significant difference (more blue than before)
Javascript console has
Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Here's the full log
[UnityMemory] Configuration Parameters - Can be set up in boot.config TheGauntlet.framework.js.br:2 "memorysetup-temp-allocator-size-nav-mesh-worker=65536" TheGauntlet.framework.js.br:2 "memorysetup-temp-allocator-size-audio-worker=65536" TheGauntlet.framework.js.br:2 "memorysetup-temp-allocator-size-background-worker=32768" TheGauntlet.framework.js.br:2 "memorysetup-bucket-allocator-granularity=16" TheGauntlet.framework.js.br:2 "memorysetup-bucket-allocator-bucket-count=8" TheGauntlet.framework.js.br:2 "memorysetup-bucket-allocator-block-size=4194304" TheGauntlet.framework.js.br:2 "memorysetup-bucket-allocator-block-count=1" TheGauntlet.framework.js.br:2 "memorysetup-main-allocator-block-size=16777216" TheGauntlet.framework.js.br:2 "memorysetup-thread-allocator-block-size=16777216" TheGauntlet.framework.js.br:2 "memorysetup-gfx-main-allocator-block-size=16777216" TheGauntlet.framework.js.br:2 "memorysetup-gfx-thread-allocator-block-size=16777216" TheGauntlet.framework.js.br:2 "memorysetup-cache-allocator-block-size=4194304" TheGauntlet.framework.js.br:2 "memorysetup-typetree-allocator-block-size=2097152" TheGauntlet.framework.js.br:2 "memorysetup-profiler-bucket-allocator-granularity=16" TheGauntlet.framework.js.br:2 "memorysetup-profiler-bucket-allocator-bucket-count=8" TheGauntlet.framework.js.br:2 "memorysetup-profiler-bucket-allocator-block-size=4194304" TheGauntlet.framework.js.br:2 "memorysetup-profiler-bucket-allocator-block-count=1" TheGauntlet.framework.js.br:2 "memorysetup-profiler-allocator-block-size=16777216" TheGauntlet.framework.js.br:2 "memorysetup-profiler-editor-allocator-block-size=1048576" TheGauntlet.framework.js.br:2 "memorysetup-temp-allocator-size-main=4194304" TheGauntlet.framework.js.br:2 "memorysetup-job-temp-allocator-block-size=2097152" TheGauntlet.framework.js.br:2 "memorysetup-job-temp-allocator-block-size-background=1048576" TheGauntlet.framework.js.br:2 "memorysetup-job-temp-allocator-reduction-small-platforms=262144" TheGauntlet.framework.js.br:2 [Physics::Module] Initialized SinglethreadedJobDispatcher. TheGauntlet.framework.js.br:2 Loading player data from data.unity3d TheGauntlet.framework.js.br:2 Initialize engine version: 2021.3.35f1 (157b46ce122a) TheGauntlet.framework.js.br:2 [Subsystems] Discovering subsystems at path UnitySubsystems TheGauntlet.loader.js:1 Creating WebGL 2.0 context. TheGauntlet.framework.js.br:2 Renderer: WebKit WebGL TheGauntlet.framework.js.br:2 Vendor: WebKit TheGauntlet.framework.js.br:2 Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) TheGauntlet.framework.js.br:2 GLES: 3 TheGauntlet.framework.js.br:2 EXT_clip_control EXT_color_buffer_float EXT_color_buffer_half_float EXT_conservative_depth EXT_depth_clamp EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_polygon_offset_clamp EXT_render_snorm EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_mirror_clamp_to_edge EXT_texture_norm16 KHR_parallel_shader_compile NV_shader_noperspective_interpolation OES_draw_buffers_indexed OES_sample_variables OES_shader_multisample_interpolation OES_texture_float_linear WEBGL_blend_func_extended WEBGL_clip_cull_distance WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_pvrtc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode WEBGL_provoking_vertex WEBGL_render_shared_exponent WEBGL_stencil_texturing GL_EXT_clip_control GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_ TheGauntlet.framework.js.br:2 depth GL_EXT_depth_clamp GL_EXT_disjoint_timer_query_webgl2 GL_EXT_float_blend GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_EXT_texture_compression_bptc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_KHR_parallel_shader_compile GL_NV_shader_noperspective_interpolation GL_OES_draw_buffers_indexed GL_OES_sample_variables GL_OES_shader_multisample_interpolation GL_OES_texture_float_linear GL_WEBGL_blend_func_extended GL_WEBGL_clip_cull_distance GL_WEBGL_compressed_texture_astc GL_WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc1 GL_WEBGL_compressed_texture_pvrtc GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_lose_context GL_WEBGL_multi_draw GL_WEBGL_polygon_mode GL_WEBGL_provoking_vertex GL_WEBGL_render_shared_exponent GL_WEBGL_stencil_texturing 6WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformat TheGauntlet.framework.js.br:2 OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 1 TheGauntlet.framework.js.br:2 ERROR: Shader TheGauntlet.framework.js.br:2 Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable) TheGauntlet.framework.js.br:2 Input Manager initialize... 17TheGauntlet.framework.js.br:2 Trying to get length of sound which is not loaded. TheGauntlet.framework.js.br:2 [Physics::Module] Initialized SinglethreadedJobDispatcher. TheGauntlet.framework.js.br:2 UnloadTime: 2063.400000 ms