To be honest, I was quite surprised to play this game for the first time. For most of the visual novel games I have played, the animation performance of this game can be said to be outstanding (most of the visual novel games made by AI that I have played have almost no performance, at most it is the fading in and out of characters and some pitiful movements).As a player from a non-English-speaking background, I'm not certain if I'm qualified to evaluate the writing, but it does feel quite enjoyable to read.
From a storytelling perspective, there seems to be an excessive amount of exposition at the beginning. Within a half-hour gameplay, only about five minutes are dedicated to FMG. I'm not averse to the five-minute FMG segments, as they don't take up much content. However, I believe the exposition could be streamlined, or some elements could be postponed. Currently, with numerous characters introduced all at once, it may be challenging for players to immediately grasp their significance or to thoroughly explore their traits and backgrounds. I suggest that Karina's storyline could be rescheduled. Additionally, I am somewhat skeptical about the amount of content this game will offer. Personally, I prefer a more gradual FMG progression. While a faster pace is appropriate for an illustrated short story, in a game, the protagonist appears to reach their developmental limits within half an hour, making it impossible to hide from the others. As another commentator suggested, the game cannot simply revolve around a talisman relay race. Therefore, I believe a slower pace would allow each character to undergo a more fulfilling development, thereby enriching the overall content. Nonetheless, I still hope the game offers means of growth beyond the use of talismans.