Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

The problem with chests is that their stationary sprite's bottom left corner is not aligned with the grid, so when they are placed on a tile grid, they look odd. The animation can be done if it is relative to the grid, that way it will start and end on the grid.

Wrong position of the standing chest

Right position for the standing chest

Wrong positioned chest in game

Right position of the chest

Also some things like crafting bench, some effects like fog from the caldron, some more ui elements like the dialog window. Maybe even some tiles for more open areas like windows on the background.