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This was a very good entry! You know me, I'm a sucker for Game Boy shit, and I think compared to RATD you completely beat me at my own game! This FEELS very aggressively Game Boy, you nailed it.


Music is obviously best in jam, I think I miiiight contend against it with Crueldown but it's a close one. The battle theme was very good, final boss theme was a nice use of Theme6 as always!

The story was... fine? Admittedly it didn't really do much for me, but it worked well enough and I thought David showing up at the end was a surprisingly funny payoff for the setup earlier.

The jokes... also mostly didn't land but you and I have different sense of humour. I did GREATLY appreciate the little effects you pulled though like character names updating in real time as you learn more about them.

The gameplay was pretty hard for me to feel out at first, it wasn't clear to me that this was basically an elaborate puzzle game (the tutorial made me think it was more of some sort of combo mechanic, like blinding enemies would make them easier to hit with coconuts or something) but I was able to figure it out more or less by the end so it worked out okay.

Overall, fantastic entry! It's not my number 1 fav but it's definitely in the upper echelons, and I'm a little jealous how well you pulled off the GB vibe here. This genuinely felt like it could have been emulated on a Game Boy! Bravo, homie!

Appreciate it man. I am a little regretful I didn't have much time to go back and revisit the gameplay mechanics or story beats, but I'm glad it amounted to a great entry nonetheless. I'd say the same thing about the jokes but I kinda had a blast writing this game so it doesn't exactly bother me if they don't land with many others. I really wanted to push the Game Boy aesthetic from the get go in every way. There's a lot that went into it but it's a lot of easy fixes and commenting lines out of JS files. Doing as much as not using fades or having windows instantly appear and disappear instead of that RPG Maker squish thing makes a world of difference.