Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Got to playtest pretty much the final build of this so I'll copypaste my feedback from there. Will rate once I'm through my queue.

Overall: Addictive is the word of the day. It's hard not to get lost in the story and the gameplay stays engaging with the different characters' playstyles. Wrap it all up in an 8-bit bow and you have a certified Sawyer classic. Thanks for sucking up two hours of my dev time.

Gameplay: There's a lot of moving parts that form a classic Sawyer battle system here. Harold is simple enough to be a tutorial without any handholding, while characters like Therese and Lucius are more strategic and really play into the cooldown concept. Unfortunately did suffer from a few quirks such as characters becoming flowcharty and even overpowered in the case of Reid.

Music: While the mostly 8-bit music in the RTP setting is still a bit of a thorn in my side, it's still a great original soundtrack with some of your most adventurous music. Loved hearing the different tones you captured while retaining your classic Sawyer style. Bonus points for Ralph's battle theme using two songs I wrote as leitmotifs!

Story: Loved the way it slowly built up. Wasn't crazy invested on the first route but it is a slow burn that really gets cooking. I love how you get little peeks into each playable character's sub-story that gain full context once you play their route. The ending was unbelievably satisfying too.

Graphics: It's RTP. Few custom fonts and windows but not much else.

Comedy: Tone was serious but you found some nice ways to lighten it up. I'd feel bad giving this category a 2.